Christmas Time
Format dedicated to companies that wish to organize a Christmas event that is innovative but traditional at the same time.

Relive the magical atmosphere of Christmas
with Christmas Time
Specially created format for companies that wish to organize a Christmas event that is both innovative and traditional.
This is an interactive challenge in which participants, divided into teams, can answer questions about secrets, trivia and traditions related to the wonderful world of the holiday season.
Using modern wireless pushbuttons, participants will be able to provide their answers quickly and entertainingly.
The questions, both textual and visual, photographic, audio and video, will all be Christmas-themed and represent the essence of this engaging and fun contest designed to entertain young and old alike.
The team that answers the most questions correctly will be proclaimed the winner of the event.
The challenge uses advanced hardware and software to engage participants in enjoyable interactive and multimedia activities.
You can participate individually or in teams to make the challenge between friends or co-workers even more compelling.
A presenter will lead the various interactive games and read the questions on the giant screen, giving participants several answer options to choose from.
The event is held from the comfort of one’s own table or seat, thanks to wireless pushbuttons, so that even the most reserved people can be involved.
Participants are actively involved in answering the questions and selecting the answer they think is correct.
In between questions devoted to Christmas trivia and traditions, there will be special interactive games such as Memory with Christmas symbols and the card game“High Card/Low Card,” an interactive version of the traditional card game of the same name, and then concluding with the timeless Bingo.
After each question, the software processes the results in real time and displays them on the screen, providing the scores for that specific question.
At the end of the test, each participant will be able to view his or her position in the overall ranking, with the scores totaled according to the answers given.
Ex. Question sequence with 5 answer choices , results screen and overall ranking
Christmas Time: how it works
GENERAL RULES
Each participant or team has a wireless hand control.
After each question is displayed, you have a set amount of time to read the answer options and select the corresponding button on the hand control.
Scores are automatically calculated by the system based on the accuracy of answers and the time taken.
A correct answer is rewarded with a score ranging from 200 to 300 points, depending on the speed of the answer.
An incorrect answer leads to a score ranging from -50 to -200 points, depending on the overall ranking.
A non-response or an out-of-time response awards 0 points.
At the end of the test, the points obtained in the individual questions are added together to draw up a final ranking.
CUSTOMIZATION AND SETTING
You can customize the number of heats and the number of questions per heat, modulating the duration of the event.
You can choose to reset the scores between heats or keep them for the second heat.
The challenge can be played individually, in teams or in groups, with different ways of awarding points.
You can register participants in advance or at the time of the event, either anonymously or by name.
You can insert a custom slide at the beginning of the Format.
An animated countdown can be used before the start of the game.
FORMAT AND CONTENT
Questions can be of different types: textual, photographic, video or musical.
Questions can be about the rules and trivia of famous games or be customized by the client.
You can provide comments or explanations for correct answers.
Answers can be displayed simultaneously or sequentially.
There is an option of the last 5 questions in the dark, without displaying the results.
You can include a slide dedicated to the final ranking.
An animation can be activated for the top 2 finishers when viewing the final standings.
Photos or pictures can be associated with participants or teams.
RANKING AND RESULTS
After each question, the scores obtained for that specific question are shown.
You can set response times from 10″ to 30″.
At the end of the test, the final ranking with total scores is displayed.
You can choose how the final ranking is displayed: starting from the last position, from a specific position or from the podium.
You can activate an animation for the top 2 teams fighting for victory.
Photos or pictures can be associated with participants or teams in the final ranking.
Christmas Time: the interactive games
HIGH OR LOW
The interactive transposition of the classic card game “High Card/Low Card.”
Participants must bet their points and try to guess whether the card drawn will be low or high.
MEMORY
Teams will have to locate the position of the “twin” Christmas symbol until the entire board is completed.
BINGO QUIZ.
It resumes the mechanism of Tombola/Bingo. With each number drawn, everyone must answer a specific question. to earn points. Those who can complete the possible combinations get three times as many points.
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Some of the brands we have collaborated with
Every year hundreds of small, medium and large companies use our Interactive Formats to make their Corporate Events more engaging

Samsung has been using our system for several years to measure the readiness of salespeople to entertain and improve brand awareness at events dedicated to electronics houses that handle its products.
Top Italian Universities innovate orientation activities with the HiGH SCHOOL GAME educational contest of which they are scientific partners. More than 150,000 students enroll each year, 15,000 of whom attend open days.
Unieuro chooses our system to improve engagement and brand awareness at various annual meetings with owners and employees of its 500 stores.
Presidency of the Council of Ministers and the Ministry of Labor and Social Policy. carry out with our system various initiatives during fairs and orientation events in order to promote Universal Civil Service to high school students.
Sara Assicurazioni, Amissima and Anas have promoted several Thematic Contests on Road Safety aimed at young people.
Bulgari used electronic voting to engage participants in annual meetings and find out their opinions on certain corporate issues.
Meetic organized several evenings with interactive games to entertain and stimulate club memberships.
Air France and KLM used the electronic voting system to engage and reward their international teams during conventions.
Ethos Perfumeries used quizzes aimed at consortium owners during the company convention.
Hilti used the game contest during the company dinner for brand awareness activities.
Kawasaki in its dealer meetings has used the interactive survey to find out useful information for future strategies, and at company dinners the edutainment quiz show.
Extra Bank chose one of our game contests during the young bank employees’ company dinner where some questions relevant to the company and its products were included in the game context.
Banco BPM used our systems for an engaging quiz event that took place outdoors in a magnificent snowy square.
Algida used our system at the annual meeting of its commercial agents to improve engagement.