Music Time
The Format dedicated to companies wishing to organize challenges with music-related content.

Take part in a last-note challenge with Music Time
The Format is suitable both for companies wishing to organize musical challenges during events, trainings and team building, and for summer evenings in the square.
It is accomplished through the use of advanced hardware and software that allow participants to be actively involved in interactive, multimedia music-related activities.
As for companies, the Music Time Format offers a fun and engaging opportunity to promote interaction and collaboration among employees.
Last-note challenges can be held at corporate events or training sessions, creating an atmosphere of healthy competition and fun.
Teams can be formed in-house and compete against each other in musical knowledge, testing their skills and creating a sense of cohesion and team spirit.
On the other hand, Format Music Time is also an ideal event for summer evenings in the square.
Because of its fun and engaging nature, musical play attracts audiences of all ages.
People can participate individually or in groups, using their wireless handsets or smartphones via the Wicontest app.
The event begins with activities suitable for young children, involving them in the recognition and singing of folk songs.
Next, we move on to an interactive challenge among participants of all ages, testing their musical knowledge and creating a festive and fun atmosphere.
In both settings, Format Music Time offers a unique and engaging experience, allowing participants to have fun, test their musical knowledge and create unforgettable memories.
The use of advanced hardware and software allows for an interactive, multimedia atmosphere, making the event an engaging experience for all.
ex. Question sequence with 5 answer options and results screen
Music Time: how it works
GENERAL RULES
The event begins with a preparatory phase in which participants register and are divided into teams. Each team receives a wireless button panel to participate in the game.
A professional presenter conducts the event involving the various teams competing for fun and to win.
The event organizer may arrange symbolic prizes or awards for the 2 winning teams of the 2 heats.
All questions and interactive games are projected on a big screen to provide a multimedia experience for participants. The system processes results in real time, creating scores and rankings that make the competition even more exciting.
CUSTOMIZATION AND SETTING
You can customize the content and mode of the event through several options:
- Number of heats and number of questions per heat: one to three heats can be determined and the duration of the event can be modulated as needed.
- Resetting scores between heats: it is possible to choose whether to reset scores to zero at the end of the first heat or to add them up for the second heat, so that teams start with the same scores obtained.
- Challenge mode: you can configure the challenge as individual (with one hand control for each participant), team (with one hand control per team) or group (with one hand control for each group member).
- Participant registration: registration can be scheduled prior to the event or done on-site, either anonymously or by name.
You can also insert a custom slide at the beginning of the Format, anticipating the event with a custom message or image.
FORMAT AND CONTENT
The event is structured into two heats of play, each of which includes different elements:
- Music videos to engage the audience in singing and dancing.
- Questions to recognize songs as quickly as possible.
- Interactive games such as “Crazy Radio,” “Photopuzzle,” “Music Box,” “Singers’ Race,” and “Pawn Wheel.”
- Video questions, audio questions, and arcade game.
Answers to the questions can be displayed simultaneously or sequentially, and after each question the results and partial ranking can be displayed.
RANKING AND RESULTS
After each question, a results screen is displayed showing the scores obtained for that specific question. The ranking is updated in real time, showing participants in order from lowest score to highest score.
The last 5 questions of each round are “in the dark,” that is, without showing the correct results after the answers. This adds suspense and increases excitement as teams try to guess correctly.
At the end of each heat, a partial leaderboard is displayed and scores are updated to reflect correct answers. During the interval between heats, partial rankings can be displayed and create additional suspense for participants.
At the end of the event, the winning team is proclaimed based on the total scores accumulated during the two heats. Special prizes or awards may also be given for additional categories such as “Best Team,” “Best Singer,” or “Best Dancer.”
TECHNOLOGY AND EQUIPMENT
To carry out the event, an appropriate audiovisual system is needed, including:
- Big screen or projector to display the music videos, questions and interactive games.
- Wireless push buttons for teams or participants.
- Appropriate audio equipment to broadcast the music videos and questions.
To manage the event, a technical support team may be needed to set up and manage the audiovisual system and to monitor the results in real time.
Music Time: the interactive games

CRAZY RADIO.
With this game, the sound atmosphere of Karaoke is reproduced, except that the radio from which the songs are broadcast is an old-fashioned device that sometimes sends a weak signal.
Teams compete individually, and at the end of the broadcast song sequence, questions related to the tune just heard will appear on the screen.

MUSIC BOX
The Music Box, inspired by formats such as “Il Musichiere” and “Sarabanda,” is an arcade containing 4 musical mini-games designed to test one’s musical knowledge.
The arcade is won by the first
group of teams to reach 3 or 5 coins. Each minigame is reservation-based, and each team is part of a group; whoever books first has a chance to answer and thus
win the coin.

PHOTOPUZZLE
The Photopuzzle is a game that encompasses skill, knowledge and quick thinking.
Players must try to guess who is the character, of the photo behind the puzzle.
At first all the pieces of the puzzle are covered; slowly one piece at a time is revealed, allowing a glimpse of the character or object in the picture below.
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Some of the brands we have collaborated with
Every year hundreds of small, medium and large companies use our Interactive Formats to make their Corporate Events more engaging

Samsung has been using our system for several years to measure the readiness of salespeople to entertain and improve brand awareness at events dedicated to electronics houses that handle its products.
Top Italian Universities innovate orientation activities with the HiGH SCHOOL GAME educational contest of which they are scientific partners. More than 150,000 students enroll each year, 15,000 of whom attend open days.
Unieuro chooses our system to improve engagement and brand awareness at various annual meetings with owners and employees of its 500 stores.
Presidency of the Council of Ministers and the Ministry of Labor and Social Policy. carry out with our system various initiatives during fairs and orientation events in order to promote Universal Civil Service to high school students.
Sara Assicurazioni, Amissima and Anas have promoted several Thematic Contests on Road Safety aimed at young people.
Bulgari used electronic voting to engage participants in annual meetings and find out their opinions on certain corporate issues.
Meetic organized several evenings with interactive games to entertain and stimulate club memberships.
Air France and KLM used the electronic voting system to engage and reward their international teams during conventions.
Ethos Perfumeries used quizzes aimed at consortium owners during the company convention.
Hilti used the game contest during the company dinner for brand awareness activities.
Kawasaki in its dealer meetings has used the interactive survey to find out useful information for future strategies, and at company dinners the edutainment quiz show.
Extra Bank chose one of our game contests during the young bank employees’ company dinner where some questions relevant to the company and its products were included in the game context.
Banco BPM used our systems for an engaging quiz event that took place outdoors in a magnificent snowy square.
Algida used our system at the annual meeting of its commercial agents to improve engagement.