Televoting
Ideal format for interactive voting aimed at decreeing the preferred project or candidate among those proposed.

Express your preference by Televoting
Televoting is the ideal tool for interactive voting aimed at decreeing the favorite project or candidate among those proposed.
Practice tests, projects, any idea or formula can be submitted to the participants for judgment as part of a business meeting or during a public or institutional event.
The panel of judges in charge will decide, through their vote, the final ranking and therefore the winning work.
ex. Voting of Short Films
Televoting: how it works
The pre-designated speaker or presenter who will conduct the event, may through the use of a big screen, introduce the various works/projects in the competition, focusing attention on the personalized card for each work, inviting at the end of the exhibition to start with the voting.
The voting audience or jury, will use the wireless pushbuttons to cast their
votes.
The software will show the results on the screen in real time.
VOTING SEQUENCE
Initially, the voting form summarizing the features
of the work/project is displayed on the screen. This will be followed by the possible intervention of a speaker, politician, a practical test, or the display on the screen, of a video, short film, project, etc…).
When finished, the voting tab will be displayed again on which will start the timer allowed for
casting one’s vote by typing the keys on the wireless button panel (voting can be done by assigning values from 1 to 5, 1 to 10, or 5 to 10).
While voting is in progress, an animated graphic with random numbers appears on the screen, identifying the current vote. When the time runs out, a graphic with the words “voting ok” appears.
RESULTS
You can choose whether or not to display the voting results after each individual performance, or to hide them and show them after all performances/votes, in the final standings.
You can choose whether the results displayed after each vote, should be representing the average of the vote cast by each button panel, or the sum of all votes from all button panels.
FINAL CLASSIFICATION
At the end of all voting, the system produces a final ranking that decrees the top positions in the rankings and thus the winning performance. Again, you can choose whether the results displayed in the fianle ranking, should be represent the average or the sum of the votes cast for each performance, from all the button panels. It is possible to program from which position to view the final standings, and from the third position, to choose whether to initiate a compelling video with animated graphics between the first two performances in the standings, culminating with the winning performance.
Next, you can view the slide with the summary of all performances with their scores.
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Some of the brands we have collaborated with
Every year hundreds of small, medium and large companies use our Interactive Formats to make their Corporate Events more engaging

Samsung has been using our system for several years to measure the readiness of salespeople to entertain and improve brand awareness at events dedicated to electronics houses that handle its products.
Top Italian Universities innovate orientation activities with the HiGH SCHOOL GAME educational contest of which they are scientific partners. More than 150,000 students enroll each year, 15,000 of whom attend open days.
Unieuro chooses our system to improve engagement and brand awareness at various annual meetings with owners and employees of its 500 stores.
Presidency of the Council of Ministers and the Ministry of Labor and Social Policy. carry out with our system various initiatives during fairs and orientation events in order to promote Universal Civil Service to high school students.
Sara Assicurazioni, Amissima and Anas have promoted several Thematic Contests on Road Safety aimed at young people.
Bulgari used electronic voting to engage participants in annual meetings and find out their opinions on certain corporate issues.
Meetic organized several evenings with interactive games to entertain and stimulate club memberships.
Air France and KLM used the electronic voting system to engage and reward their international teams during conventions.
Ethos Perfumeries used quizzes aimed at consortium owners during the company convention.
Hilti used the game contest during the company dinner for brand awareness activities.
Kawasaki in its dealer meetings has used the interactive survey to find out useful information for future strategies, and at company dinners the edutainment quiz show.
Extra Bank chose one of our game contests during the young bank employees’ company dinner where some questions relevant to the company and its products were included in the game context.
Banco BPM used our systems for an engaging quiz event that took place outdoors in a magnificent snowy square.
Algida used our system at the annual meeting of its commercial agents to improve engagement.