TV Game Show
Format that brings to life the thrills of TV’s most famous and compelling game shows

Explore the world of TV quiz shows with TV Game Show
An ideal option for companies wishing to organize interactive challenges during events, training sessions or team building.
Suitable for people of all ages who are passionate about TV quiz shows, this format leverages advanced hardware and software to engage participants in fun interactive and multimedia activities.
The format can be done individually or in teams, thus increasing the excitement of the challenge between groups of friends or work teams.
A presenter will lead the various interactive games and read the questions on the big screen, presenting possible answer options to participants.
Thanks to wireless pushbuttons, it is possible to participate from the comfort of your own table or seat, involving even the usually more reserved people. Participants will be actively involved in answering questions and choosing the answer they think is correct.
In between questions, there will also be special interactive games inspired by famous TV quiz shows. For example,“The Mystery Phrase” is a format inspired by the program “Turn the Wheel,” while“The Guillotine” is a TV quiz game in which players must guess the right word among proposed pairs of terms.“Sbaglia & Vinci” is a game reminiscent of the famous program “Avanti un altro,” while“Catenadi parole” simulates the TV quiz show “Reazione a Catena.”
After each question, the software processes the results in real time and displays them on the screen, giving an overview of the scores related to that specific question. At the end of the test, each participant can view his or her position through an overall ranking with total scores obtained based on the answers given.
ex. Question sequence with 5 answer options and results screen
TV Game Show: how it works
GENERAL RULES:
The format is conducted with the use of wireless pushbuttons, with which participants or teams will answer proposed questions.
Each question is displayed with answer options, and participants have a set amount of time to select the correct answer on the button panel.
Scores are automatically calculated by the system, based on the accuracy of answers and the time taken.
- Correct answer: a score ranging from 200 to 300 points is given, depending on the speed of the answer.
- Incorrect answer: a score ranging from -50 to -200 points is given, depending on the overall ranking.
- Answer not received: 0 points are awarded.
At the end of the test, the points obtained from individual questions are added together to compile a final ranking.
CUSTOMIZATION AND SETTING:
It is possible to customize the number of heats and the number of questions per heat to tailor the duration of the event to your needs.
You can reset the scores between heats or add them up, depending on your preference.
The challenge can be individual, team, or group, with different push buttons assigned to participants.
Participant registration can take place in advance or on site, and can be anonymous or named.
You can customize the initial format slide with a slide provided by the client.
FORMAT AND CONTENT:
Questions can be textual, photographic, video or musical, with multiple answers.
Answers can be displayed simultaneously or sequentially.
After each question, the results for that specific question are shown.
RANKING AND RESULTS:
Response times can be set from 10″ to 30″.
After each question, the results and the correct answer are displayed, along with the number of participants who answered correctly, incorrectly, abstained, or answered out of time.
You can customize the final standings, displaying the scores obtained by each participant or team.
Animations can be added for the top two finishers when viewing the final standings.
Photos or pictures can be associated with participants or teams.
TV Game Show: the interactive games
CHAIN OF WORDS
Italian language-based arcade challenge in which teams must guess a sequence of words connected by logical sense. Initial clues and additional letters are provided if needed.
MISS AND WIN
Game inspired by “Avanti un altro” in which participants must answer incorrectly in the shortest possible time. A wireless control panel with only the 1 and 10 keys is used to indicate wrong answers and accumulate points.
THE MYSTERIOUS PHRASE
Inspired by “turn the wheel,” it requires guessing a proverbial phrase by adding vowels and consonants. A score is given based on the identification of the phrase and letters.
GIGLIOTTINE
Participants must choose between pairs of terms to find the correct ones, which are the clues for guessing a “hidden term.”
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Some of the brands we have collaborated with
Every year hundreds of small, medium and large companies use our Interactive Formats to make their Corporate Events more engaging

Samsung has been using our system for several years to measure the readiness of salespeople to entertain and improve brand awareness at events dedicated to electronics houses that handle its products.
Top Italian Universities innovate orientation activities with the HiGH SCHOOL GAME educational contest of which they are scientific partners. More than 150,000 students enroll each year, 15,000 of whom attend open days.
Unieuro chooses our system to improve engagement and brand awareness at various annual meetings with owners and employees of its 500 stores.
Presidency of the Council of Ministers and the Ministry of Labor and Social Policy. carry out with our system various initiatives during fairs and orientation events in order to promote Universal Civil Service to high school students.
Sara Assicurazioni, Amissima and Anas have promoted several Thematic Contests on Road Safety aimed at young people.
Bulgari used electronic voting to engage participants in annual meetings and find out their opinions on certain corporate issues.
Meetic organized several evenings with interactive games to entertain and stimulate club memberships.
Air France and KLM used the electronic voting system to engage and reward their international teams during conventions.
Ethos Perfumeries used quizzes aimed at consortium owners during the company convention.
Hilti used the game contest during the company dinner for brand awareness activities.
Kawasaki in its dealer meetings has used the interactive survey to find out useful information for future strategies, and at company dinners the edutainment quiz show.
Extra Bank chose one of our game contests during the young bank employees’ company dinner where some questions relevant to the company and its products were included in the game context.
Banco BPM used our systems for an engaging quiz event that took place outdoors in a magnificent snowy square.
Algida used our system at the annual meeting of its commercial agents to improve engagement.