Fable

Multimedia entertainment format dedicated to children

Immerse yourself in a fairy-tale world with Fable

Multimedia entertainment format designed especially for children.

It is a fun interactive quiz that takes place in a fairy tale, allowing children to immerse themselves in a virtual journey and interact with an innovative and technological system using wireless pushbuttons.

In Fable, inspired by the famous game of Goose, participants will have the opportunity to follow a fairy tale path both on the giant screen, in a virtual format, and on the ground, thanks to a printed path.

In order to advance, they will have to answer a series of questions regarding the world of fairy tales and beyond, using wireless pushbuttons, in order to reach the finish line first.

This format can be offered as a one-time event or as a weekly or monthly fixture, depending on the type of location.

Since the size of the path can vary from 4 by 4 meters to 6 by 6 meters, it is advisable to implement it in large spaces such as shopping malls, lidos, villages or facilities such as playgrounds, where there is sufficient space.

However, it is still possible to use the format even without the use of the physical route in the case of venues, private parties or birthdays, simply by projecting the virtual route on a screen.

Fable: how it works

REGISTRATIONS.

The facilitator explains to the children present that they will have to participate in a virtual trail set in a fairy tale and answer questions about fairy tales. Registration takes place just before the game begins, and teams of 2 to 5 children are recommended, with a maximum of 5 teams. Each team is represented by a pet of the children’s choice, and they will receive a colorful cardboard hat with the animal’s symbol. Each team also receives a wireless button board to answer questions. After registration, children stand outside the course waiting to begin.

CONDUCT OF THE FORMAT

The format begins with children immersing themselves in a fairy tale, with music, narrator and a talking wizard who will guide them in rescuing Princess Alysia, a prisoner of an evil witch in her castle. It is based on the story of the princess, and the little animals, who are the children themselves, actively participate in the fairy tale. Fable’s wizard subjects the children to questions and riddles that they will have to solve to advance in the journey.

During the event, children answer questions as quickly as possible using the push buttons. Depending on the answer, each team advances a certain number of squares determined by a virtual die or remains stationary. Teams answer sequentially, and the team that answers correctly has a chance to roll the die twice, while the team that answers incorrectly rolls the die only once. If there are obstacles along the way, children must pass an individual test, such as answering arithmetic questions or riddles, to advance or relegate in the course.

DURATION

The duration of the event may vary and may be repeated several times depending on the location and available time. It is not possible to set a standard duration for each game session, but in case of time limits, it is possible to set a game time limit or use the special “accelerometer” button. The game ends when one of the children reaches the finish line or when the time limit expires.

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Some of the brands we have collaborated with

Every year hundreds of small, medium and large companies use our Interactive Formats to make their Corporate Events more engaging

Samsung has been using our system for several years to measure the readiness of salespeople to entertain and improve brand awareness at events dedicated to electronics houses that handle its products.

Top Italian Universities innovate orientation activities with the HiGH SCHOOL GAME educational contest of which they are scientific partners. More than 150,000 students enroll each year, 15,000 of whom attend open days.

Unieuro chooses our system to improve engagement and brand awareness at various annual meetings with owners and employees of its 500 stores.

 

Presidency of the Council of Ministers and the Ministry of Labor and Social Policy. carry out with our system various initiatives during fairs and orientation events in order to promote Universal Civil Service to high school students.

 

Sara Assicurazioni, Amissima and Anas have promoted several Thematic Contests on Road Safety aimed at young people.

 

Bulgari used electronic voting to engage participants in annual meetings and find out their opinions on certain corporate issues.

Meetic organized several evenings with interactive games to entertain and stimulate club memberships.

Enel Green Power used the team quiz show to engage its salespeople during conventions.

 

Air France and KLM used the electronic voting system to engage and reward their international teams during conventions.

Ethos Perfumeries used quizzes aimed at consortium owners during the company convention.

Hilti used the game contest during the company dinner for brand awareness activities.

Kawasaki in its dealer meetings has used the interactive survey to find out useful information for future strategies, and at company dinners the edutainment quiz show.

Extra Bank chose one of our game contests during the young bank employees’ company dinner where some questions relevant to the company and its products were included in the game context.

Banco BPM used our systems for an engaging quiz event that took place outdoors in a magnificent snowy square.

Algida used our system at the annual meeting of its commercial agents to improve engagement.