Memory Game

The Format dedicated to companies wishing to organize interactive challenges at events, training and team bulding.

Test your memory with Memory Game.

Format suitable for audiences of all ages fond of challenges that test memory: questions based on observation, photography, clues revealed for a few seconds and then hidden…

Memory is realized by means of advanced hardware and software, which enable participants to engage in enjoyable interactive and multimedia activities.

You can participate individually or in teams to make the challenge between groups of friends and work teams even more compelling.

The presenter will conduct the various interactive games and read the questions on the big screen, suggesting possible answer options to the participants.

One participates from one’s own table or seat, through wireless pushbuttons, so that even the habitually more reserved people are involved.

Participants are actively involved by answering the various questions by typing in the answer they think is correct.

In between photo questions that will test one’s ability to memorize an image, one will come across special interactive games, such as
“Numbers & Circles,” in which teams must memorize the location of a series of numbers contained within circular shapes; or “Memory,” where teams participate alone one at a time challenging each other to locate the location of hidden figures and pair them accordingly; and then again “Color Sequence,” which features a button board with which contestants must reproduce the succession of colors shown on the screen.

After each question, the software processes the results in real time and shows the results for that individual question on the screen. At the end of the test, each participant, can view his or her position through the overall ranking with the scores obtained on the total answers given.

ex. Text question sequence with 4 answer choices and results screen

Memory Game: how it works

GENERAL RULES:
Each participant or team has a wireless hand control to answer questions within a specified time. Scores are automatically calculated based on the accuracy and speed of answers. Correct answers receive points from 200 to 300, while incorrect or missed answers result in penalties from -50 to -200.

PERSONALIZATION AND SETTING:
The number of heats, the number of questions per heat and the mode of challenge (individual, team or group) can be customized. Participant registration can be scheduled or done on-site, with the option of anonymous or named registration.

FORMAT AND CONTENTS:
The game can include multiple-choice text questions, photo questions, video questions, and music questions. You can customize the questions and enter comments on the correct answer. You can set answer times from 10″ to 30″ and display the results after each question.

CLASSIFICATIONS AND RESULTS:
After each question, the results are displayed with the scores obtained, and you can keep track of the ranking in real time during the game. At the end of the game, the final leaderboard is shown with animation options for the top two finishers. You can also associate photos or pictures with participants or teams.

Memory Game: the interactive games

SEQUENCE OF COLORS

Requires playing a sequence of colors shown on the screen using the colored buttons on the hand control.

There are 6 sequences to be played. The challenge stimulates the player’s visual memory and response speed. With less time to visualize the colors and sequence, the difficulty of the game increases.

Each team competes individually, earning points for each correct sequence.

NUMBERS AND CIRCLES

It consists of memorizing the position of a series of numbers within circular shapes. After a brief display, the numbers are dimmed and you have to type in the number corresponding to the illustrated position.

The challenge stimulates the player’s short-term memory, increasing the difficulty with more numbers to display and memorize.

MEMORY

Stimulates short-term memory and quick response.

Each team competes individually and is shown a board with different pairs of pictures in distant squares. Next, only the back of the squares are shown, with only one figure uncovered, and players must identify the location of the “twin” symbol.

The score depends on the difficulty and speed of the answer.

Request a Quote

Some of the brands we have collaborated with

Every year hundreds of small, medium and large companies use our Interactive Formats to make their Corporate Events more engaging

Samsung has been using our system for several years to measure the readiness of salespeople to entertain and improve brand awareness at events dedicated to electronics houses that handle its products.

Top Italian Universities innovate orientation activities with the HiGH SCHOOL GAME educational contest of which they are scientific partners. More than 150,000 students enroll each year, 15,000 of whom attend open days.

Unieuro chooses our system to improve engagement and brand awareness at various annual meetings with owners and employees of its 500 stores.

 

Presidency of the Council of Ministers and the Ministry of Labor and Social Policy. carry out with our system various initiatives during fairs and orientation events in order to promote Universal Civil Service to high school students.

 

Sara Assicurazioni, Amissima and Anas have promoted several Thematic Contests on Road Safety aimed at young people.

 

Bulgari used electronic voting to engage participants in annual meetings and find out their opinions on certain corporate issues.

Meetic organized several evenings with interactive games to entertain and stimulate club memberships.

Enel Green Power used the team quiz show to engage its salespeople during conventions.

 

Air France and KLM used the electronic voting system to engage and reward their international teams during conventions.

Ethos Perfumeries used quizzes aimed at consortium owners during the company convention.

Hilti used the game contest during the company dinner for brand awareness activities.

Kawasaki in its dealer meetings has used the interactive survey to find out useful information for future strategies, and at company dinners the edutainment quiz show.

Extra Bank chose one of our game contests during the young bank employees’ company dinner where some questions relevant to the company and its products were included in the game context.

Banco BPM used our systems for an engaging quiz event that took place outdoors in a magnificent snowy square.

Algida used our system at the annual meeting of its commercial agents to improve engagement.